CAED Summer Workshop Series

The College of Architecture and Environmental Design is launching a series of remote summer workshops aimed at professional and academic development. Prepare for the ARE’s, develop a web-based portfolio, hone your skills in BIM or move on to advanced representation or data visualization through advanced technologies and tools. It’s a great time to catch up or get ahead. The workshops are open to all CAED students, faculty, alumni, and professionals.


Workshops will be focused in three areas: Professional Development, Representation, and Data Visualization. Free for CAED students, faculty and alumni less than five years out of the program. There will be a modest charge for pre-2015 alumni and professionals.


*UPDATED EMAIL CONTACT: For any questions about the workshops please contact for any questions. 


Register Here






Data Visualization



Software: Rhino and Autodesk Recap        

Instructor: Brendan Ho

June 29th - July 2nd 

2:00 PM – 5:00 PM


The restructuring of life due to working from home, the lack of outside exploration, and the primary interaction with friends through the lens of a web camera necessitates a rethinking of our relationship with our own interior worlds. This workshop will utilize photogrammetry as well as gaming platforms to explore, redefine, question, and generate new worlds within the interiors of our own homes. Focusing on how these contemporary techniques of scanning, simulation, and modeling can be deployed to re-enchant/rebuild the interiors of our own offices.


The core of the workshop will be rethinking of the architectural image not as flat but rather spherical. Interrogating what aesthetic potentials may exist through the production of spherical worlds.


Students will learn to work with contemporary tools of photogrammetry and software-based image-making to speculate on new formal and interior conditions. The first phase of this workshop will focus on scanning and collecting digital assets to create and augment our interior conditions. The second will be based around the set dressing and augmentation of our scan in unreal engine 4. Resulting in a 360 rendering and reimaging of the home workspace.



Visual Scripting

Software: Rhino and Grasshopper

Instructor: Danny Wills

June 29th – July 2nd

10:00 AM – 12:00 PM


The four day workshop will introduce participants to the basics of Grasshopper, a visual scripting plug-in tool for Rhino 3D. The workshops will cover topics including simple generative form making, animation controls, and additional expanded plug-ins that focus on map-making tools. No prior knowledge of Grasshopper is necessary, though participants are expected to have prior experience in using Rhino 3D. Please note that Windows is required for this workshop, as many of the plug-ins are not compatible for Mac.



Augmented Reality 

Software: Unity

Instructor: Casey Rehm

July 8th, 9th, 11th

Wednesday 1:00 PM – 4:00 PM

Thursday/Saturday 1:00 PM – 6:00 PM


Students will work with Unity to produce simple augmented reality modeling platforms.  As part of the workshop, students will learn how to import their architectural projects into Unity, develop basic C# code for manipulating the geometry in Unity based apps, and setup a phone based AR application of their project




Software: Rhino and GIS

Instructor: Charles Frederick

August 4th - 6th

11:00am - 12:00pm

An introduction to Geographic Information Systems (GIS) as a design tool. This will include fundamental concepts of data management, mapping operations, and cartography principles. Each concept will be explored with a series of sequential tasks. The outcome will be the ability to further your design skills with geographic information.





Introduction to 2D Representation/Design (Adobe)

Software: Rhino and Adobe Illustrator, Photoshop.

Instructor: Majeda Alhinai

July 7th – July 10th

2:00 PM – 5:00 PM



trompe l'oeil - / trɒmp ˈlɔɪ,French tʀɔ̃ p lœj/

Noun: visual illusion in art, especially as used to trick the eye into perceiving a painted detail as a three-dimensional object.

Trompe l’oeil techniques have commonly been used by set designers to create an illusion of a much deeper space within a stage. In this four day workshop, students will be introduced to similar methods of representation in speculative architectural design. Specifically, we will investigate the depiction of volumes within 2D and 2.5D space. The representation of volumes within orthographic architectural drawings is often neglected or tentative in terms of linework. In this workshop we will work with ‘montage’ and layering digitally composed images in order to reveal figures on a flat surface.



3D Modeling (Rhino)

Software: Rhino

Instructor: William Virgil

July 14th  - July 17th

9:00 AM – 12:00 PM

Configurable Mass

In this short modeling workshop we will work with ‘3D collage’ to create a fictional ensemble. Architectural familiarity and ‘remix’ will play a significant role in establishing a hybrid language in the production of the collages. Students will be taken through a series of exercises that will cover 2D curve modeling and conclude with 3D mass transformations. With each stage, articulation will be layered, leading to the development of a detailed mass. Ultimately, the goal is to get students familiar with software design tools and introduce them to new design methods through short exercises.



Real Time Visualization 

Software: Rhino and Unreal Engine

Instructor: Damjan Jovanovic

August 3rd – August 6th

2:00 PM – 5:00 PM

The workshop introduces the students to the technique and aesthetics of real-time simulations in Unreal Engine. 

In today's design culture, simulations are replacing animations as the dominant aesthetic mode of experimentation. 

In the culture at large, simulations are becoming a new format of storytelling and artistic expression, as they introduce ideas of open-ended structure and multiple outcomes.

Simulations are a potentially infinitely long aesthetic format, where probability and randomness produce a formless, percolating and intractable pictorial space. 

In the workshop, we will be making an Object World, an interactive environment filled with a multitude of objects and behaviors.

The workshop will focus on introducing students to the basic concepts in Unreal Engine: lights and camera setup, interactivity and environment, object import and manipulation, shaders and materials and the production of a playable simulation, as a final product.

A PC (non-Mac) with a decent GPU (nVidia gtx 960 or higher) will be a requirement.



Animations/Simulations/CGI - DATE CHANGE*

Software: Rhino and Autodesk Maya

Instructor: Nick Kinney

July 8th – July 10th

2:00 PM – 5:00 PM

The workshop will cover a brief crash course on Maya user interface introducing students to polygon primitives and how to control them and their attributes such as dimensions, resolution, divisions, etc. We will cover basic mesh geometry tools dealing with polygonal modeling and topology principles. Students will also learn timeline and keyframe animation in parallel to Mash networks and using cases for setting up animation workflows. Finally, we will cover an introduction to hypershader, material creation, and render settings working towards a final short clip to be presented at the end of the final session.



Professional Development


Web-Based Portfolio

Instructor: Brendan Ho

July 15th – July 18th

2:00 PM – 5:00 PM


ARE Preparation - Project Planning 

Instructor: Peter Marks and TBA

July 1st

5:00 PM – 6:30 PM


ARE Preparation - Project Development

Instructor: Peter Marks and TBA

July 15th

5:00 PM – 6:30 PM


Building Information Modeling (BIM)

Software: Autodesk Revit

Instructor: Bridget Tipton

June 22th - 26th

2:30 PM – 5:30 PM

This workshop will introduce basic and intermediate building components of Revit and how they work together as a Building Information Modeling (BIM) tool. There is a strong emphasis on technical



Contact for any questions. 

POSTED: Monday, June 15, 2020 - 11:00am
UPDATED: Tuesday, June 30, 2020 - 7:47am