Stay tuned for Future Dates. 

Meet Your Instructors.


Book Study: Learning First, Technology Second, by Liz Kolb

Designing authentic lessons can be overwhelming with so many different technology resources available, along with constant new tools appearing daily. Learn how to apply the Triple E Framework developed by Liz Kolb, Professor at the University of Michigan. This easy and practical framework can be used on its own, or easily be extended as part of TPACK, TIM and SAMR model frameworks. You will create a lesson applying the Triple E Framework resulting in an authentic lesson where learning is first and technology is second.

Instructor: Laurie Green
Date: Feb. 10-23

Register for Book Study: Learning First, Technology Second


Book Study: Lifelong Kindergarten, by Dr. Mitch Resnick

The book "Lifelong Kindergarten" by Dr. Mitch Resnick, LEGO Papert Professor of Learning Research and Director of the Lifelong Kindergarten Group at MIT Media lab, will be the focus of this course. Resnick makes a great case that “the rest of school (even the rest of life) should be more like kindergarten” Beginning with “Froebels Kindergarten” in 1837, Resnick shows us how we can nurture creativity and learning in ourselves and our students. Skills that are necessary for today's learner. Students will read and discuss Resnick’s ideas, and create an action plan to enhance their classroom applying the concepts shared in the book.

Instructor: Laurie Green
Date: Feb. 10-23

Register for Book Study: Lifelong Kindergarten


Creating Augmented Reality with the Merge Cube

This mini course will provide participants with the confidence and skills needed to integrate augmented reality into the classroom. Participants will learn how to use CoSpaces Edu to create authentic work that can be used in any subject. This course is specifically designed for those new to augmented reality, although anyone with more experience is welcome to take the course. The suggested range is for those teaching grades 3 through 12. Participants will need a Merge Cube (available online at Amazon and Walmart) and a mobile device with the free CoSpaces EDU app. 

Instructor: Rob Lane
Date: Feb. 10-23

Register for Creating Augmented Reality with the Merge Cube


Diigo: The Free Online Annotation Tool to Achieve & Share Media Literacy 

Annotating a book is an important skill for any student to learn. Highlighting text, sharing ideas and writing in the margins is a common practice in schools today. Diigo lets you do that on the web. Imagine a website you read four years ago, that has your highlights, post it notes, and annotated images saved to your library. Now think about how you can share your ideas and annotations with students, guide them in difficult passages and differentiate the content for certain students. Diigo is a free web based application that will allow you to bring these imaginations into your classroom.

Instructor: JC Lenk & D. Garth Holman
Date: Feb. 10-23

Register for Diigo: The Free Online Annotation Tool to Achieve & Share Media Literacy


Integration of Technology for Social Emotional Learning 

This mini course is configured to provide teachers with the resources necessary to support social emotional learning through the implementation of technology. The course will probe instructional strategies and theories, to be coupled with technologies. When the methods are combined with the tools this should enable educators to facilitate an effective social emotional learning environment. 

Instructor: Gus Farmakidis
Date: Feb. 10-23

Register for Integration of Technology for Social Emotional Learning


Introduction to Mindfulness

This mini course is designed to introduce teachers to mindfulness and explore benefits and applications of mindfulness in educational settings. Participants will explore definitions of mindfulness, identify tools available for establishing a mindfulness practice, investigate the benefits of mindfulness practice in classroom settings and review existing school services that can be supported by mindfulness practice in the classroom. 

Instructor: Becca Hollis
Date: Feb. 10-23

Register for Introduction to Mindfulness


Mindfulness Applications in Educational Settings

This course is designed to introduce teachers to the application of mindfulness practice in educational settings. Participants will review ways K-12 schools currently incorporate mindfulness in the classroom; plan mindfulness applications in the classroom; explore the successes, barriers and opportunities in mindfulness programming in K-12 schools; and draft a plan to assess mindfulness programming in the classroom. 

*Prereq: Introduction to Mindfulness

Instructor: Becca Hollis
Date: Feb. 10-23

Register for Mindfulness Applications in Educational Settings


PearDeck: Blur the Line on Your Presentations and Get 100% Engagement 

How do you get every student to answer every question that you ask? PearDeck, that’s how. Using PearDeck allows you to get 100% of your students to answer 100% of the questions. The main purpose of “PearDeck: Blur the Line on Your Presentations and Get 100% Engagement” is to transform your daily lesson into an interactive conversation between the whole class that blurs the line between traditional instruction and learning while students receive immediate feedback. That feedback or formative assessment can then be used by the teacher to help make decisions about future lessons. All students in this course will learn how to make, save and use these interactive PearDecks in their own classroom.

Instructor: JC Lenk & D. Garth Holman
Date: Feb. 10-23

Register for PearDeck: Blur the Line on Your Presentations and Get 100% Engagement


Using My Maps in the Classroom 

This course features the free product of Google My Maps. This interactive tool can be used in a variety of ways in a variety of subjects. In this course you will learn the ins and outs of this program, helping you guide your students to create a great visual of class content that allows students to quickly recall previously learned content, because they built it! You will learn how to plot points on a map and customize pins, images, videos, links, lines and shaded regions all while gathering ideas for you to use in your classroom upon completion.

Instructor: JC Lenk & D. Garth Holman
Date: Feb. 10-23

Register for Using My Maps in the Classroom


Using Scratch 3.0: Creating Stories, Games & Animations Across the Curriculum

This mini course will provide you with the confidence and skills needed to integrate coding into the classroom. The focus will be on Scratch 3.0. This course is specifically designed for beginners, although more experienced coders are welcome to take the course. You will learn how to animate and control sprites as they interact with each other. Scratch is very versatile and can be used with grades 2 through 12. Scratch 3.0 works with any device, but a MAC, Windows 10 or Chromebook is recommended.

Instructor: Rob Lane
Date: Feb. 10-23

Register for Using Scratch 3.0: Creating Stories, Games & Animations Across the Curriculum