SketchUp for Museums Skill Clinic | Kent State University

SketchUp for Museums Skill Clinic

Taught by Kent State SLIS alumna Emily O’Connor, M.L.I.S. ’13, Environments Designer

This clinic will introduce participants to the tools and features of Trimble SketchUp, an intuitive and beginner-friendly 3D modeling program. It will explore the variety of innovative techniques the program offers and how they can be used to communicate ideas and information within a museum setting. Participants will see examples of how SketchUp has been used in the design of real objects and exhibitions, and will learn how to create a model art gallery of their own. Advanced features of the program, such as Google Earth and LayOut, will also be discussed. (See agenda below.)

Where:
(Sorry – this is not being offered as an online or virtual option)

Two locations synchronously--

Kent State University Library, room 332, live, by videoconference
1125 Risman Drive, Kent, OH
Park in the Kent Student Center (pay) lot on E. Summit Street
Directions: http://myatlascms.com/map/?id=568&mrkIid=58534

State Library of Ohio, Columbus, room 106, face-to-face
274 E. First Avenue, Columbus, OH  43201 (free parking)
Directions: http://library.ohio.gov/marketing/directions

Who: SLIS students and alumni, particularly in the museum studies specialization, but all are welcome.
Current museum professionals and others in NE and central Ohio, who want to learn how to use this powerful tool.

Cost: $35

How: Register at https://commerce.cashnet.com/SLIS

Agenda

Morning:

i. Establishing the "Modeling Mindset"

ii. Exploring the Toolkit

iii. Using the Toolkit to create a simple model

iv. Detailed Modeling: Art Gallery

     a. Drawing in Plan view

     b. Going from 2D to 3D

     c. Adding openings for doors and windows

     d. Modeling stairs

     e. Grouping things together

Afternoon:

i. View and discuss examples

(Detailed Modeling Cont.)

ii. Creating artwork, furniture, and other objects

     a. Importing images

     b. Downloading models from the 3D Warehouse

     c. Grouping as Components

iii. Using Layers to create design iterations / Prototype

iv. Visual Presentation

     a. Applying Styles

     b. Turning on Shadows

     c. Creating Scenes / Animations

     d. Viewing wall Sections and Elevations

     d. Adding Notes and Dimensions

     e. Printing and Exporting

v. Brief Intro to Google Earth and LayOut