Elena Novak is an Associate Professor of Educational Technology at Kent State University, and program coordinator for the Educational Technology program. She earned her Ph.D. in Instructional Systems and Learning Technologies from Florida State University in 2012. Her research examines the intersections of design, technology, and learning. Elena’s current projects focus on the integration of learning technologies such as 3D printing, video games, and simulations in teacher education to provide educators with research-informed guidelines on how to integrate technology in various educational settings. In addition, she is interested in how video games and game-like learning environments foster cognitive and motivational processes that enhance learning. Her recent collaboration with the Department of Computer Science has led to the development of the Computer Science endorsement and a $2,000,000 grant from the Ohio Department of Higher Education to support computer science education at Kent State University. Elena's research has been recognized with several international awards sponsored by the American Educational Research Association as well as the Association for Educational Communications and Technology. Elena is a managing editor of Technology, Instruction, Cognition, and Learning and a consulting editor of Educational Technology Research & Development. Her work has been published in leading peer-reviewed international journals, such as Computers & Education, Computers in Human Behavior, The Internet & Higher Education, Educational Technology Research & Development, and British Journal of Educational Technology.
Ph.D. in Instructional Systems and Learning Technologies, Florida State University (2012)
Quantitative and Mixed Methods; Design-based Research
Tokac, U., Novak, E., & Thompson, C. (2019). Effects of game-based learning on preK-12 students’ mathematics achievement: A meta-analysis. Journal of Computer Assisted Learning. 1-14
Novak, E., Daday, J., & McDaniel, K. (2018). Using a mathematical model of Motivation, Volition, and Performance to examine students’ e-text learning experiences. Educational Technology Research & Development. 66(5), 1189-1209.
Novak, E., & Wisdom, S. (2018). Effects of 3D printing project-based learning on preservice elementary teachers’ science attitudes, science content knowledge, and anxiety about teaching science. Journal of Technology and Science Education. 27(5), 412-432.
Novak, E., Daday, J., & McDaniel, K. (2018). Assessing intrinsic and extraneous complexity of e-text learning. Interacting with Computers, 30(2), 150-161. https://doi.org/10.1093/iwc/iwy001
Novak, E., & Tassell, J. (2017). Studying preservice teacher math anxiety and mathematics performance in geometry, word, and non-word problem solving. Learning and Individual Differences, 54, 20-29. https://doi.org/10.1016/j.lindif.2017.01.005
Novak, E., & Tassell, J. (2015b). Using video game play to improve education-majors' mathematical performance: An experimental study. Computers in Human Behavior, 53, 124-130. https://doi.org/10.1016/j.chb.2015.07.001
Novak, E., & Tassell, J. (2015a). A dataset for education-related majors’ performance measures with pre/post video game practice. British Journal of Educational Technology, 1-5. https://doi.org/10.1111/bjet.12287
Novak, E. (2015). A critical review of digital storyline-enhanced learning. Educational Technology Research & Development, 63(3), 431-453
Novak, E., & Johnson, T.E. (2015). Design and development of a simulation for testing the effects of instructional gaming characteristics on learning of basic statistical skills. International Journal of Gaming and Computer-Mediated Simulations,7(1),40-59
Novak, E. (2014b). Toward a mathematical model of motivation, volition, and performance. Computers & Education, 74, 73-80. https://doi.org/10.1016/j.compedu.2014.01.009
Novak, E. (2014a). Effects of simulation-based learning on students’ statistical factual, conceptual, and application knowledge. Journal of Computer Assisted Learning, 30(2), 148-158. https://doi.org/10.1111/jcal.12027
Novak, E., Johnson,T.E., Tenenbaum,G., Shute,V. (2014). Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: Using a storyline to teach basic statistical skills. Interactive Learning Environments, 24(3).
Novak, E., Zhao, W., & Reiser, R. (2014). Promoting interdisciplinary research among faculty. The Journal of Faculty Development, 28(1), 1-6. Retrieved from http://www.ingentaconnect.com/content/nfp/jfd/2014/00000028/00000001/art00003
Novak, E. (2014c). A dynamically adaptive TutorIT tutorial in basic statistics. Technology, Instruction, Cognition and Learning, 9, 241-251.
Novak, E., Razzouk, R., & Johnson, T. E. (2012). The educational use of social annotation tools in higher education: A literature review. The Internet and Higher Education, 15, 39-49. https://doi.org/10.1016/j.iheduc.2011.09.002
AERA Design & Technology Outstanding Research paper award, American Educational Research Association, San Francisco, CA (2020)
Kent State University – Academic Year Research and Creative Activity Appointment (2019-2020)
Kent State University – Teaching Scholar (2018-2019)
Immersive Learning Award (with Sonya Wisdom), AECT’s Division of Emerging Learning Technologies, (2016): 3D Printing Technology Science Project in a Kent State University Preservice Teacher Science Methods Course
Featured research at the 2016 AECT International Convention, Las Vegas, NV
2nd place in Education category (with graduate students), 2015. Florida Statewide Graduate Student Research Symposium, University of Central Florida, Orlando, FL.
Western Kentucky University Award for continued support of the Kelly Autism Program (2013), Bowling Green, KY
Early Career Symposium participant, AECT, NSF (2013), Anaheim, CA
New Faculty Mentoring Program participant, AERA Division C, Learning & Instruction (2013), San Francisco, CA
Nova Southeastern Award for Outstanding Practice by a Graduate Student in Instructional Design (2010), AECT's Design and Development Division, Anaheim, CA