KSUMGF Touch of Gold Live Audition Elements | Marching Golden Flashes | Kent State University

KSUMGF Touch of Gold Live Audition Elements

Positions:
Membership on the twirling team, possible feature twirler, and possible selection of alternates.  Twirling team Captain (with possible Co-captain) depending on the numbers.

**THE FIRST PROCESS IN THE SELECTION OF OUR CANDIDATES CONSISTS OF A SUBMITTED DVD/VIDEO THAT WILL BE ADJUDICATED AND MUST HAVE A POSTMARK DEADLINE OF
MARCH 1, 2016.
INVITATIONS WILL THEN BE SENT OUT TO THE CANDIDATES WHO ARE SELECTED FOR THE LIVE AUDITION.  ALL INVITEES TO THE LIVE AUDITION MUST RETURN THEIR REGISTRATION FORM BY THE APPOINTED DEADLINE (TO BE DETERMINED WHEN AN AUDITION DATE IS SOLIDIFIED) AND MUST ATTEND THE LIVE AUDITIONS IN ORDER TO BE CONSIDERED FOR A POSITION AS A “TOUCH OF GOLD” TWIRLER AND A MEMBER OF THE KSUMGF**

Audition Procedure:
There will be 3 rounds at the live audition. ALL candidates will perform 22 twirler rudiments with correct technique and execution, a 2-3 minute original routine choreographed to music utilizing any twirling apparatus except fire batons, and an impromptu routine to a musical selection that is unveiled at auditions.

RUDIMENT ROUND
Candidates should know and be proficient in the performance of the following rudiments that are scored on the basis of correct technique, execution, and correct completion of the rudiments. These rudiments are used in our Pregame/Halftime performances at each home game, thus I need to be assured that the candidates are skilled in the various moves.

  • 4 spin catch right hand
  • 3 spin catch left hand
  • 3 spin catch back hand
  • Vertical finger twirls- twirl through 2 fingers, grasp in ring and pinkie finger, then back through the same 2 fingers in a figure 8 motion in your right hand
  • Horizontal finger twirls-same as vertical finger twirls only in an up and down motion in RH
  • Horizontal 3 spring catch right hand – begin w/a left hand corkscrew motion for the release
  • 2 right hand fishtails with a single turn/carry on the wrist then 2 fishtails again w/out touching the baton
  • Continuous elbow rolls – must complete 4 elbows catch left hand blind facing the back
  • Reverse fishtails – complete 3 consecutive reverse fishtails in your right hand
  • High toss regular/forward illusion – thumb toss baton and do illusion to the right on the right leg
  • High toss 1 spin outside/reverse illusion – thumb toss baton, complete a 1 spin to the left, step across with right foot to the left side into the illusion
  • High toss cartwheel or walkover coming towards the judge…catching the baton
  • Left or Right leg split
  • High toss layback catch right hand-facing the left side, execute a thumb toss, complete the layback touching hands behind head, catch in standing position
  • Grande Jete – execute a “step-ball-change” prior to leaping on the Left or Right leg.
  • Horizontal outside/reverse illusion-release baton horizontally, step across with right foot to left side into the illusion
  • 8 counts of 2-baton “showers” in succession
  • High toss/low 1 spin – Release w/a thumb toss and either do a pass or a reverse toss into the 1 spin
  • 16 counts of 3-baton pendulums/tick-tocks finishing with a thumb toss, 2 spin, catch in right hand
  • 1 complete box of 3-baton horizontal tosses beginning with the first toss in the front and finishing with a 1-spin on the 5th toss in the front
  • 1 complete box of 3-baton vertical thumb tosses beginning with the first toss in the front and finishing with a 1-spin on the 5th toss in the front
  • 3 baton stacks – You must release all 3 from your Right hand w/thumb tosses.
  • BONUS – Double reverse/outside illusion.  High thumb toss release into the right foot stepping across and executing a double illusion on that right leg.  Catch RH up on toes.

You will be given 5 chances to catch and complete each rudiment correctly 3 times.  You will receive 10 points for each rudiment you complete THREE OUT OF THE FIRST THREE ATTEMPTS.  You will receive 5 points for each rudiment you complete three out of any other of the five attempts.  You will receive 0 points for anything less than the required 3 completions of each rudiment.  The maximum score for this round is 220 points plus a possible 10 bonus points added into your final score.

TWIRLING ROUTINE
Each candidate will perform an original routine that is NOT longer than 3 minutes or shorter than 2 minutes.  Your routine may include any elements you wish; i.e. 1, 2, 3 or more batons, novelties such as knives, ribbons, flag batons, or hoop batons and props that can be easily manipulated.  National Baton Twirling Association score sheets will be used to evaluate this portion of the auditions.  The NBTA solo score sheet will be used for the 1 baton portion of your routine then a show routine score sheet will be used to evaluate the remaining elements including musical interpretation of the performance.  Candidates can earn a maximum of 200 points/per judge for this round.

You MUST bring a cassette tape, cued to your music selection or a CD labeled with the track numbers.  Please make sure your name is on the cassette or CD.  Ipods w/ speakers are not permitted due to the fact that you will be unable to hear the music in our field house w/multiple auditions taking place.

IMPROMPTU ROUTINE
Each candidate will have 15 minutes to learn, partially learn and then create, or create an original routine to be performed in front of the judging panel.  The judges will be looking for knowledge, content, smoothness, style & showmanship.

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What to wear:
You need to wear a white top suitable for twirling with appropriately colored undergarments (sports bra, bra, etc.), black shorts or black Capri pants that are dance attire fashion, flesh colored tights, and twirling or jazz shoes.  Hair needs to be secured tightly out of your face preferably in a bun.  We hold our auditions in the Field House which has rough artificial turf therefore jazz shoes can get damaged if tricks aren’t done correctly.  Tights keep you from getting carpet burns and help you look your best in shorts or Capri pants.

Selection process:
Scores will be totaled and ranked in order from highest to lowest.  The number of candidates selected will be determined where the first big break in scoring occurs.  There is NO set number of twirlers from year to year.  We are looking for the best and closet in ability to continue with our high standard of twirling talent we have been fortunate to have over the past years.  You will be judged, graded, and selected solely on your ability, skill, poise, and personality.

Mandatory equipment for KSU Twirlers:
    (3) 28” or 29” ABC or Sharp batons with the REGULAR 7/16” shaft
    Dance Now Tan jazz boots
    Tan Cougar/Instep twirling shoes
    (2 pr.) Capezio #1815 Light Suntan (LSN) Tights OR
    (2 pr.) Capezio #1816 Light Suntan (LSN) Transition tights

**Beth can purchase the above-mentioned items at or near cost, if needed.**

***You will also need to purchase a warm up, earrings, and duffel bag that will be lettered.***

Rookie members will need to send a $100 money order along with their signed Acceptance Contract to me so that I can order the warm-ups, earrings, and duffel bags.

Contact, Beth Colosetti Graal, for more information at either of the following:
mgf@kent.edu OR bcolose1@kent.edu

 

KENT STATE UNIVERSITY
FEATURE TWIRLER
RUDIMENTS AND REQUIREMENTS

Position:
Candidates auditioning for this position may be placed on the twirling team should they not be chosen as Feature Twirler(s).

Audition Procedure:  

  1. ALL candidates must perform and successfully complete the Twirler Rudiments.
  2. ALL candidates will perform the 2-3 minute original routine to music and must score substantially higher than the candidates choosing to only audition for the “Touch of Gold” twirling team.
  3. ALL candidates will complete the impromptu routine round.
  4. ALL candidates will perform and successfully complete every Feature Twirler rudiment.

Rudiments:
These ALL must be successfully and correctly 3 out of 5 attempts to be considered for the position of Feature Twirler.  Scoring is the same as the scoring for the Twirler Rudiment round.

  • 5 spin
  • 5 spin catch on back
  • 4 spin catch blind
  • Horizontal 4 spin
  • One spin-Double outside/reverse illusion
  • Double right/regular illusion
  • 10 continuous elbows
  • 10 continuous front neck rolls OR 10 continuous back neck rolls
  • High toss double walkover
  • Fishtails w/double turn and ½ into reverse fishtails
  • Any high toss leap combination of your choice
  • A 4-baton combination that is a true 4 baton combination prior to the reception of the 1st baton