Offering information and resources relating to mathematics and science education at Kent State.
The Child Development Center is an early years laboratory school on the campus of Kent State University, with a long tradition of professional and pedagogical excellence.
Since 1972, we have played a central role in the education and care of young children in the Kent State community, in the preparation of teachers, and in the generation of knowledge through research. As an International Baccalaureate (IB) World School, we provide innovative programs for toddler, preschool, and kindergarten age children, and we also serve as a professional development and research center for the College of Education, Health and Human Services and beyond.
We welcome the children of Kent State students, faculty, staff, and members of the greater Kent community. We value the deep relationships that form when children, families, and teachers work to create an environment for learning together.
The Reading and Writing Development Center, formerly the Educational Child Study Center, was officially established in the fall of 1956 by order of the Board of Trustees. Throughout the years, the program of graduate education for the development of literacy specialists has been closely tied to the Center and has grown to be one of the most respected graduate programs within Ohio and the Midwest.
The Center's summer tutoring program, aka Camp Read-a-Lot, runs from mid-June to mid-July each year, offering services to children (grades 1-12) who are experiencing difficulty in reading. The intervention program is actually a Kent State graduate course - typically the last course that graduate students (already certified teachers) take before receiving their Reading Endorsement and/or their Master’s Degree in Reading Specialization. Read more about the Summer Tutoring Program
The overall mission of RCET is to serve as the University and College’s flagship center for research, policy, and practice related to cutting-edge technologies in teaching and learning. Such technologies have included 3D, mobile learning, online and blended learning, games and simulations, and virtual reality.