Implementing

In this second of three sections, you will select and implement a game in the classroom.

Required Resources

  • Your main goal for this section is to pick and implement an analog game (e.g., board game, card game, etc.). Thousands of internet links are dedicated and devoted to analog games for specific content areas.
  • Here are three suggestions for picking a game:
    • Ask a friend or colleague. You will be surprised to find out who has already been using analog games in the classroom.
    • Do an internet search for educational board games and/or your content area and board games (e.g., math board games, science board games). Most sites that come up include paid links and, therefore, will not be included here.
    • Do a Google Scholar search to see what research has been done on games in your content area. For instance, a search for literacy board games brings up thousands of results.
  • Please note that the “board” game is being used in place of the analog game for easy searching. Card games and other non-digital games are welcomed.

Additional Resources

Required Evidence

  • Create a lesson plan that includes the implementation of an analog game into student learning.
  • Be sure to include the appropriate state learning standards in your lesson plan (e.g., https://education.ohio.gov/Topics/Learning-in-Ohio/OLS-Graphic-Sections/Learning-Standards).
  • Implement that lesson plan in the classroom.
  • Evidence of successful completion must include two components:
    • The lesson plan should be in Word or PDF format. There are no length or format requirements. However, it must include state or content standards.
    • Include in the lesson plan the actual date(s) of implementation, as well as the age and grade level of the audience.

Evidence Review Criteria

  • Criterion 1: Educators will present evidence of creating a lesson plan that implements an analog game into learning.
  • Criterion 2: Educators will implement the analog game lesson plan.
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