K-12 TEACHING AND LEARNING WITH NON-DIGITAL GAMES MICROCREDENTIAL INTERNAL PAGE 2


  Benefits of this Microcredential

 

Analog gaming, which often refers to things like board and card games, has made a tremendous return societally. This could be due, in part, to families gathered together during the pandemic. There has also been recent research suggesting the benefits of a return to board games. While educators may have played analog or board games in their own homes, many have yet to explore the use of such games in educational settings. Many prefer or have been asked to jump into digital gaming without considering the analog counterpart. The purpose of this microcredential is to prepare educators to make research-based arguments for the benefits (and ways to address the needs) of analog gaming in education.


Standards

0
0