GIRLS4STEAM 2nd ANNUAL DESIGN-INNOVATION CHALLENGE INSPIRES YOUNG WOMEN TO USE TECHNOLOGY CREATIVELY | LaunchNET Kent State | Kent State University

GIRLS4STEAM 2nd ANNUAL DESIGN-INNOVATION CHALLENGE INSPIRES YOUNG WOMEN TO USE TECHNOLOGY CREATIVELY

On November 30, the Kent State University Library hosted the Girls4Steam hackathon-style event, which brought together over 80 local high school students. The purpose of the annual event is to “inspire young women to be creators of technological innovations—not just consumers of technology—who use technology as a creative tool to build solutions for problems people face in their daily lives.” The students were presented with technology training and then tasked with a design innovation challenge to collaboratively create their own unique product, such as a game, website, app, or circuit project.

With the generous support of The AT&T Inc. Fund at the Cleveland Foundation, the event hosted students from five area high schools: the National Inventors Hall of Fame® Science, Technology, Engineering and Mathematics High School (Akron Public Schools); Bio-Med Science Academy; Field Local Schools; Rootstown Local Schools; and Springfield Local Schools. Science and technology teachers who came with the students commented on the intensity and productivity of the hackathon. “They were tired but so energetic about the day. I had two girls, who do not do much at school, come up to me after we got back to school to thank me. I was so heartfelt! They want to do it again next year,” said Annette Lang, STEM Integration Coach at the Bio-Med Science Academy.

Departments from across the university came together to help put together the event, from key organization by the College of Education, Health and Human Services’ Research Center for Educational Technology Director, Annette Kratcoski, to LaunchNET and the University Library Multimedia Services. Hilary Kennedy, manager of the library’s makerspaces along with some of her student workers, presented information and helped the students with Tinkercad, a 3D design program. She reflected that “The Girls4STEAM hackathon was a great opportunity to engage and enlighten young women. It was fantastic to see a room full of potential future engineers, scientists and innovators! Events such as this show how far we have come in supporting women in STEM and leave me excited for what the future brings.”

In addition, the young women heard from female entrepreneurs who were inspired by design thinking. Laurie Green, founder of Mrs. Geeky LLC, not only assisted with the technological aspects of the day, but was a first-hand demonstration of entrepreneurship in action. She is inspired by the creation and innovative-thinking process: “Learning to build that first idea, that first concept, that initial prototype, with nothing more than household items is one of the most empowering activities for young women. With a prototype built from cardboard and a few other common items, there is no ceiling, there is no basement and no limitations. Before the end of the day [the students had produced prototypes for] a device to keep Chromebook cords organized, a new style of piano, and a shoe that had sensors in the sole that would enable hearing-impaired people feel the beats of music so, as the group of girls explained ‘They can enjoy music like everyone else.’ With a prototype built from cardboard and a few other common items, there is no ceiling, there is no basement and no limitations!”

Additionally, participants were invited to join a post-event online community where they could access resources and connect with peers and mentors for ongoing support and coaching. Other technology-related resources and tools are included on the event’s website: https://sites.google.com/kent.edu/girls4steam/home?authuser=0

POSTED: Tuesday, December 18, 2018 - 4:19pm
UPDATED: Wednesday, December 19, 2018 - 3:32pm
WRITTEN BY:
LaunchNET Kent State