Daniel is a designer with broad experience in design thinking and innovation. His work is focused on generating and translating consumer insights into tangible, user-centered design solutions. He worked both as a consultant and in-house for Fortune 100 companies and startups in the fields of technology, communication and gaming, and collaborated with universities, executive education schools and governments around the world.
For almost a decade, his work at ASUS Computer as the Director of Design Strategy influenced the development of multiple product lines, and has received several design awards, most notably IF GOLD, Red Dot, and GDA Awards in Germany and Japan. During his tenure at ASUS, he developed numerous R&D programs and co-published patents on User Experience and Industrial Design which are referenced by Apple, Research in Motion, Blackberry, and Foxconn, among others.
Daniel collaborated with Design and Technology Educators Society to create the Teachers as Designers program (TaD) – and received the support of the Singapore Curriculum Planning and Development Division. He was awarded Honorary Member of the Design and Technology Society by the Ministry of Education in Singapore and was invited as a Juror at the Design and Technology Awards from 2012 to 2014.
For the past 10 years Daniel has planned, structured and implemented multiple collaboration projects between companies and higher education institutions across the globe, including National University of Science and Technology (NTUST) in Taipei, Taiwan, National University of Singapore (NUS), The Ohio State University, and the International Institute for Management Development (IMD) from Lausanne, Switzerland among others. He has served as chairperson, keynote speaker and delivered workshops in multiple conferences and events in the United States, Singapore, Indonesia, Brazil, Colombia, Thailand, Italy, Philippines, India, China, Taiwan, and Japan.
His passion for exploring and developing innovative design methods and processes compelled Daniel to get involved in the startup scene. In 2006 he founded one of the first user experience design consultancies in Brazil. Daniel lead design research teams to help both local and foreign companies as well as government agencies develop easy to use and effective interactive products and services. Most recently Daniel co-founded Playerium; a startup game development company in Taipei, Taiwan. His role as creative director allowed him to explore different aspects of user-centered design for gaming experiences. The results of his work and those of his colleagues and team members were made available on PlayStation, Xbox, Nintendo Switch, and PC, helping forge collaborations with multiple award-winning clients and business partners from North America, Europe and Asia.