Creating Augmented Reality with the Merge Cube
This mini-course will provide participants with the confidence and skills needed to integrate augmented reality into the classroom. Participants will learn how to use CoSpaces to create authentic work that can be used in any subject. This course is specifically designed for those new to augmented reality, although anyone with more experience is welcome to take the course. The suggested range for those teaching grades 3 through 12. Participants will need a Merge Cube (available online at Amazon and Walmart) and a mobile device with the free CoSpacesEDU app.
Diigo: Online Annotation and Media Literacy
Annotating a book is an important skill for any student to learn. Highlight text, sharing ideas and writing in the margins is a common practice in schools today. Diigo lets you do that on the Web. Imagine a website, you read four years ago, that has your highlights, post it notes, and annotated images saved to your library. Now think about how you can share your ideas and annotations with students, guide them in difficult passages and differentiate the content for certain students. Diigo is a free, web-based application that will allow you to bring these imaginations into your classroom.
Education is Lifesaving: Meeting the ODE Mandate on Organ, Eye and Tissue Donation
Created to assist Ohio educators, this workshop makes it easy to learn and teach students about organ, eye and tissue donation. Covering everything from the donation process, benefits and needs, and registration, this workshop is meant to help teachers enhance classroom learning and to prepare students to make an informed decision.
Integration of Technology for Social Emotional Learning
This mini-course is configured to provide teachers with the resources necessary to support social emotional learning through the implementation of technology. The course will probe instructional strategies and theories, to be coupled with technologies. When the methods are combined with the tools this should enable educators to facilitate an effective social emotional learning environment.
Introduction to Mindfulness
This mini-course is designed to introduce teachers to mindfulness and explore benefits and applications of mindfulness in educational settings.
Learning First, Technology Second
Designing authentic lessons can be overwhelming with so many different technology resources available, along with constant new tools appearing daily. Learn how to apply the Triple E Framework developed by Liz Kolb, Professor at the University of Michigan. This easy and practical framework can be used on its own, or easily by extended as part of TPACK, TIM and SAMR model frameworks. You will create a lesson applying the Triple E Framework resulting in an authentic lesson where learning is first and technology is second.
The book, "Lifelong Kindergarten", by Dr. Mitch Resnick, LEGO Papert Professor of Learning Research and Director of the Lifelong Kindergarten Group at MIT Media lab, will be the focus of this course. Resnick makes a great case that "the rest of school (even the rest of life) should be more like kindergarten." Beginning with "Froebels Kindergarten" in 1837 Resnick shows us how we can nurture creativity and learning in ourselves and our students. Skills that are necessary for todays' learner. Students will read and discuss Resnick's ideas, create an action plan to enhance their classroom applying the concepts shared in the book.
Mastering Google Classroom
In this course, teachers will go from the very basics of Google Classroom - how to start a course and get students into it - all of the way through to expert level uses - how to differentiate instruction and give rich feedback. This course is designed with educators looking to use Classroom with an actual class in mind -- the assignments will ask you to do things with a real class! -- but can also be done in a "mock" Classroom if you don't have a class ready to use it with.
Mindfulness Applications in Education
This course is designed to introduce teachers to the application of mindfulness practice in educational settings.
MyMaps: Interactive Online Mapping
This course features the free product of Google MyMaps. This interactive tool can be used in a variety of ways in a variety of different subjects. In this course you will learn the ins and outs of this program helping you guide your students to create a great visual of class content that allows students to quickly recall previously learned content, because they built it! You will learn how to plot points on a map and customize pins, images, videos, links, lines and shaded regions all while gathering ideas for you to use in your classroom upon completion.
PearDeck: Presentations and Engagement
How do you get every student to answer every question that you ask? PearDeck, that's how. Using PearDeck allows you to get 100% of your students to answer 100% of the questions. The main purpose of "PearDeck: Blur the Line on Your Presentations and Get 100% Engagement" is to transform your daily lesson into an interactive conversation between the whole class that blurs the line between traditional instruction and learning while students receive immediate feedback. That feedback or formative assessment can then be used by the teacher to help make decisions about future lessons. All students in this course will learn how to make, save and use these interactive PearDeck's in their own classroom.
Strategies & Tools for the Innovative Classroom
Teachers will learn different strategies and technology tools to help students demonstrate their thinking. Different strategies will include ways to introduce new topics, connect learning, annotate and support claims in a text, make connections and develop themes. Inexpensive and free technology tools will be used to support different classroom accessibility.
Using the NEW Scratch 3.0: Creating Stories, Games & Animations Across the Curriculum
This mini course will provide you with the confidence and skills needed to integrate coding into the classroom. The focus will be on the new Scratch 3.0. This course is specifically designed for beginners, although more experienced coders are welcome to take the course. You will learn how to animate and control sprites as they interact with each other. Scratch is very versatile and can be used with grades 2 through 12. Scratch 3.0 works with any device, but a MAC, Windows 10 or Chromebook is recommended.