Reflecting
In this final of three sections, you will reflect upon your experiences in this microcredential.
Required Resources
- If you are new to writing reflections and/or this is your first microcredential, then please visit at least one of the additional resources.
Additional Resources
Implementing
In this second of three sections, you will select and implement a game in the classroom.
Required Resources
Learning
In this first of three sections, you will learn about preparing yourself (and your classroom) for gaming and how to choose a digital game.
Required Resources
ISTE Educator Standards
- 2.1 Learner
- 2.1.a - Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
- 2.1.b - Pursue professional interests by creating and actively participating in local and global learning networks.
- 2.1.c - Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
- 2.2 Leader
- 2.2.a - Shape, advance, and accelerate a shared vision for empowered learning with technology by engaging with educ
Ohio Learning Standards: Technology
- Information and Communications Technology
- ICT Topic 1: Identify and use appropriate digital learning tools and resources to accomplish a defined task.
- ICT Topic 2: Use digital learning tools and resources to locate, evaluate and use information.
- ICT Topic 3: Use digital learning tools and resources to construct knowledge.
- Society and Technology
- ST Topic 1: Demonstrate an understanding of technology’s impact on the advancement of humanity – economically, environmentally, and ethically.
- ST Topic 3: Explain how technology,
Important Terms
- COTS games – COTS (commercial-off-the-shelf) games are those that are commercial in nature and typically not created for educational purposes. For instance, MathBlaster is an educational game created for an educational purpose (commercial or not).