Important Terms

  • Affordances – things that are considered positives or advantages; it could also mean that something enables something else to happen.  An affordance of a fork is that it can allow you to eat food.
  • Constraints – things that are considered negatives or limitations. A constraint of a fork is that it does not allow you to eat soup easily.
  • Educational games – games that are either created for educational purposes, or if not specifically educational they can still be applied for educational goals.

Reflecting

In this final of three sections, you will reflect upon your experiences in this microcredential.

Required Resources

  • If you are new to writing reflections and/or this is your first microcredential, please visit at least one of the additional resources.

Additional Resources

Learning

In this first of three sections, you will learn about preparing yourself (and your classroom) for gaming and how to choose a digital game.

Required Resources

ISTE Educator Standards

  • 2.1 Learner
    • 2.1.a - Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
    • 2.1.b - Pursue professional interests by creating and actively participating in local and global learning networks.
    • 2.1.c - Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
  • 2.2 Leader
    • 2.2.a - Shape, advance, and accelerate a shared vision for empowered learning with technology by engaging with educ

Ohio Learning Standards: Technology

  • Information and Communications Technology
    • ICT Topic 1: Identify and use appropriate digital learning tools and resources to accomplish a defined task.
    • ICT Topic 2: Use digital learning tools and resources to locate, evaluate and use information.
    • ICT Topic 3: Use digital learning tools and resources to construct knowledge.
  • Society and Technology
    • ST Topic 1: Demonstrate an understanding of technology’s impact on the advancement of humanity – economically, environmentally, and ethically.
    • ST Topic 3: Explain how technology,

Important Terms

  • Educational games – games that are either created for educational purposes , or if not specifically educational they can still be applied for educational goals. Educational goals can be cognitive, emotional, affective, social, etc.
  • Game Consumption – digital game consumption refers to teachers or students that play existing games that are typically created for them by someone else.
  • Game Modding – this refers to the process of adapting, revising, or adding additional content to an existing game.
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